The Wishgranter

Age Range: 7 - 11
By: Sam Collins

Genre(s): Adventure

Set in a world where wishes are granted by mythical beings that live under fountains, a wish granter is forced to go above ground to grant a wish of love.

Teaching Ideas and Resources:

English

  • Look at the original storyboards for the film. Can you retell the story from the storyboards?
  • Describe the setting. What adjectives would you use? What time of day is it?
  • Stop the video at key points and describe the attitude of the Wishgranter. How does it change as the film progresses? (For example - 00:37, 00:43, 01:41, 01:53, 03:26, 04:37)
  • What are characters thinking as they throw coins into the fountain? (see 00:14 and 01:26) 
  • Write the story from the point of view of one of the characters.
  • Write an application for the job of Wishgranter. Why would you be good at it? What qualities do you think you would need?
  • Write a report about the incident for the Wishgranter to submit at the end of his shift. 
  • Interview the waiter about the incidents in the film.
  • Why were the items in the emergency kit chosen to be in there?
  • Why does the waiter give the Wishgranter a coin? Do you think he was right to do it? (03:32)
  • Design a poster for this film. What would you include to make people want to see it?
  • Create a character profile of one of the characters.
  • Write a narration for the film and record it. 
  • Write an explanation text about how the fountain works.

Maths

  • At the beginning of the film the waiter throws a coin in the fountain and gets a note back. Let’s imagine that he puts in a £1 coin and gets a £5 note back. How many coins would he have to throw in to get £100? What if the note was worth £10? What if he got back £250?

Computing

  • Use image editing software to create your own picture of the Wishgranter.

Design Technology

  • Watch This Too Shall Pass by OK Go. The video features a Rube Goldberg machine. Rube Goldberg was a cartoonist and inventor who designed over-complicated machines to perform simple tasks, a bit like the fountain. Design your own Rube Goldberg machine. 
  • You might even like to hold a Rube Goldberg machine competition (like this one).
  • Design your own fountain. Watch some videos of famous fountains for inspiration. For example, this one of the Big Wild Goose Pagoda fountain.
  • Design the contents of an emergency kit.
  • Find out how fountains work.

Art

Music

  • Compose your own score for the film, or a small part of it.
  • Compose some music about a fountain.

Geography

  • Why do we have fountains in public spaces? What fountains are in your local area? 
  • Research famous fountains around the world, for example the Trevi fountain in Rome, the Diana memorial fountain in London, The Fountain of Wealth in Singapore. Why were they built?

History

  • Research the history of fountains. When were the first ones made? Why do people make them? 

PSHE

  • If you threw a coin in that fountain, what would you wish for?
  • Look at the buttons on the Wishgranter’s desk (see 0:44 - 0:46). What do they all stand for? Why would people wish for these things? 
  • The girl throws the only coin in the tip jar into the fountain to make a wish. Would you? 
  • Do you think that the Wishgranter’s job is very interesting? 
  • The Wishgranter has to solve a problem and although he has lots of setbacks he doesn’t give up. When have you had to solve a problem that took more than one attempt? When have you had to persevere?

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