Home Sweet Home

Age Range: 7 - 11
By: Sam Collins

Genre(s): Adventure

Watch this beautifully animated 3D short film about a house which escapes from its suburban foundations and sets off on an epic journey.

Teaching Ideas and Resources:

English

  • The film has a lot of settings. Stop the film (for example at 0:13) and write a description of the setting.
  • Pause the film at 0:29 and write a new story that might take place in this setting.
  • Pause the film at 0:29 and write an estate agent's advert. How would you persuade people to buy one of these houses?
  • Stop the film at 0:40. Why does the house decide to move?
  • Compare the film to Disney’s Up! What are the similarities and differences?
  • Write the story of the film as a narrative.
  • Choose a point in the film and write a conversation between the two houses.
  • Write a newspaper report of what happened just before 02:47.
  • Make a comic strip of the story.
  • Write your own story about another inanimate object that comes to life and goes on an adventure.
  • What are the house's hopes and dreams? Retell the story from the house's point of view?
  • Watch the trailer for the film. Why do you think the makers chose those scenes? What would you include in a trailer for the film?

Science

  • Research how satellite dishes pick up information from space.

Computing

  • This clip shows how the storm was built up in layers. Stop it as each new effect is added. How many effects are there?

  • This clip shows how the fire is built up from layers. Use an art package to make a fire picture that is built up in layers.

Design Technology

  • Look at different types of bridge and design your own.
  • Build a bridge from construction and test if it will bear weight. 
  • Make a list of homes that are designed to move - tents, caravans etc.
  • Could you make a model of one of the houses in the movie?
  • Design and build your dream home.

Art

  • Make your own sunset picture, like the one at 09:08.
  • Look at the concept drawings by one of the filmakers. Design a house in the style of the film. 
  • Look at how the filmmakers changed the houses for different parts of the film: Make a picture that shows a house in its original state, frozen and broken.

Music

  • Watch the “Duelling banjos” section (03:42 - 03:54). Discuss how the music is a conversation between the characters. In pairs create a “call and response” piece using tuned percussion.

Geography

  • Make a map of the journey.
  • Look at the human geography in the film. Identify the man made structures (e.g. bridges, dams, factory). What purposes do they serve?
  • The houses travel through lots of different weather conditions. How many different ones can you identify? 
  • Research storms. How are they formed? What damage can they cause?

PSHE

  • Have you ever moved house? What does it feel like?
  • In the film, the houses go through a lot of changes. When have you had to cope with change? How did you feel about it?
  • Describe the relationship between the houses and the kennel.
  • The houses age during the film. How do they change? How do people change as they get older?
  • Watch the ice sequence (from 04:09 - 05:00). Have you ever tried doing something that scares you? 
  • Why does the house hide behind the tree at 01:21? How does it feel when you try to make a new friend?
  • The houses portray different emotions throughout the film. How have the animators given the impression of a house with emotion? How do our facial expressions (and body language) tell others how we are feeling?

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